This shall be the title of my first ever video: My dreams of diffraction patterns and the function sin(x)/x!
Implemented using a fragment shader in WebGL.
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Yes, this has been the whole post! I published it quickly without sending a notification e-mail. I have been so excited! I just wanted to upload it somewhere to share it!
From now on I will rather do this quick posts on my tumblr and return to posting something more fleshed out here on my blog.

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